home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Inside Mac Games Volume 6 #3
/
IMG 54 Vol 6-3.iso
/
IMG Volume 6, Issue 3
/
IMG Volume 6, Issue 3.rsrc
/
TEXT_149.txt
< prev
next >
Wrap
Text File
|
1998-06-12
|
10KB
|
163 lines
  
 
 
 
 
 
by Mick Wember
Logicware Inc., $30. Requirements: 680x0/PowerPC, 8 MB RAM,System
7.5, CD-ROM. Contact Logicware at http://www.logicware.com.
Once again, the unidentified and horrific aliens of the Bee Gee cluster have
decided to reek havoc on the poor souls of the Hendrix system. Their plan:
crash the humans’ two month long rock party for the new millennium,
banish rock music for all eternity and forever contaminating the airwaves
with none other than the soothing, comfortable sound of classical music.
Once again you assume the role of Zed Nephner, decorated hero of the
Federation of Astrorockers. You pilot your Fender-Astrocaster Annihilator
9000 as you, once again, blow away the evil minions of the Bee Gee cluster.
The plot for the original Astrorock (reviewed: IMG Vol 5 Issue 6) had a
little more sense, if any. In the year 9999, mankind planned a system-
wide Rock and Roll party that would have promised to be the greatest party
in the history of mankind. But the still unnamed aliens from the Bee Gee
cluster try to ruin it and destroy rock music all together.
Yep, that was about it. You’d think, like any other normal evil alien race,
their mission would be galaxy-wide conquest. The story would have made a
lot more sense if the aliens were just plain fed up of all the noise and come
in guns blazing, like any normal next door neighbor would do. Our hero (all
by himself) takes on the Bee Gees and drives them out of the Hendrix sys-
tem, allowing the party for the new millennium to go on and preserve rock
and roll for all mankind. “But they came back, and want some more.” A
natural sentence-long plot for a sequel.
Astrorock 2K is reminiscent of Asteroids, in the fact you just fly around and
shoot things while collecting various powerups. This genre is old and tired,
and has been worn out ever since the release of Maelstrom about 6 years
ago. Supposedly, its a new experience with hard rock belting out a quality
surround sound system with 16-inch or greater subwoofers. I wouldn’t
know, but I’m willing it bet its a fun experience. That is, if you like rock
music. In which case you don’t, this game really isn’t for you.
The graphics are decent, but could have been a little better on a few sprites;
no advancement over Maelstrom graphics. They aren’t much better than a
typical shareware game. However, the explosions are very nice. In the long
run, the kind of explosions in a game such as this make the difference of how
much excitement you get out of blowing up a rock floating through space.
But there is only one set graphic for an explosion, and it loses its effect
after a while.
From what I saw playing the demo for the original Astrorock (IMG Vol. 5
Issue 6), I couldn’t help but notice I was playing the exact same game.
There are a few differences and extras in this sequel, but they are hardly
noticeable. The interface has a few graphical changes, but it’s still the same
concept and order. Even some of the random voice overs of Zed are ripped
off from Duke Nukem. Its also very hard to hear what he’s saying with all
the combat noises and rock music blaring, which then defeats the purpose.
He actually sounds hoarse from the actor trying to steep his voice low in
order to achieve that macho rocker image. Another unoriginal attempt was
at naming one the guns the “BFPG9000.” From what I saw from the demo,
everything still looks and feels the same, right down to the music (which is
what the game makes such a huge big deal out of).
 
Even the problems with the first game have stayed. I’m not sure if it’s just
my computer, but when you configure the controls in the options menu, it
recognizes many keys as different keys. For instance, it read my left arrow
as the down arrow and the down arrow as a semicolon. It didn’t affect game-
play, so I didn’t care. Every key I typed in stayed the assigned key during
gameplay. But it was still a small problem that could have been corrected.
There was also one MAJOR problem I experienced that almost didn’t get this
review in on time. It turns out that all OpenTransport extensions conflict
with the game’s functions. If you’re experiencing type 11 errors and the
game won’t start, try disabling all OpenTransport functions. Many long
hours contributed to figuring that out. Logicware support was there for me,
though, and I give them credit.
The one major difference I found was that friendly supply ships actually
came in and helped you out in the game. Its not just you leaving the party to
go out and save humanity. But, this is also a point where the game fails. The
supply ships fly very erratically and out of control, and the only way you
can benefit from them is if you destroy them so you can advance to a bonus
level at the end of the stage. Again, the manual does a very poor job of des-
cribing it. It gets in the way like you wouldn’t believe, and even destroys
your own ship on random kamikaze missions.
If you are an absolute diehard fan of Asteroid clones, don’t already own the
original Astrorock, love rock music and have the audio system to prove it,
this game is for you. Logicware really narrowed their audience on this
game. If you’re a diehard fan of the original Astrorock and want some more
but still want to sustain the feel of the game, you might wanna fork over the
30 bucks for some new weapons and enemies. But, essentially, its the exact
same game. If you really wanted to buy the first Astrorock, but never did,
and still want to, you might as well get this. It makes a fine addition to an
Asteroids clone collection. It also includes a “Net Rock” selection also
included in the original. But, think about it, a net game of Asteroids?
Again, defeats the purpose of the concept.
It is my opinion that a sequel should surpass the original and not mimic it.
Doom to Doom II, and Descent to Descent II were like this, but their
gameplay allowed for new levels and new missionsfor a slightly newer
experience. To compare an Asteroid clone to 3D games like those doesn’t
suffice.
Highs:
• Decent graphics
• An okay rock and roll CD soundtrack
Lows:
• Game concept old and worn out
• Bad attempt at a storyline
• Voice over of Zed poor and repetitive
• Compatibility problems still exist from original game
• Far too much like the original game
• Friendly ships “accidentally” destroy your ship on ramming speeds
• The game should have been listed as an Expansion Pack and not as a sequel.